To understand the Animating Kids recipes, you need to know they are not all alike. The instructions change from lesson to lesson depending on the difficulty of the idea being demonstrated.
Setting up a mobile device is easy, especially if you are resourceful! This video shows 8 different ways to get a mobile device in position to start animating.
This exercise combines two ideas happening at the same time. Moving the ball along a curve with speed-up and slow-down spacing, while at the same time squashing and stretching requires concentration.
Winding up before any action is a great way to take your animation skills to the next level. Almost all motion has some form of wind-up or follow-through, and sometimes both!
Follow-through is important because it shows what effects happen after the basic animation. You will learn to watch for opportunities to show a follow-through.
Wind-up and follow-through are explored as a part of creating a throwing motion. An animator can make almost any motion more interesting by adding some wind-up and follow-through.
You will use the windup, speeding-up, follow-through and slowing-down. The sneeze recipe is a great example of keeping track of three or four things at the same time.
Adding shakes whenever you see the opportunity means you are starting to think like an animator. You want to have an impact on the emotions of your audience. So it’s time to get shaking.
A quick and easy technique for creating flickering flames, waterfalls, rocket fuel, electric shocks, and many other effects. A new tool in the arsenal of the animator's vocabulary and skill.
A basic concept used by all the animation greats. Loops & Cycles save an animator time and create a simple solution for running, walking, flying, bouncing balls, and many other repetitive animation bits. A fundamental formula and skill for any animation.
Running a cycle or a loop along a path requires the animator to manage two or three poses and positions at once. Keeping track of spacing while posing a character from frame to frame is foundational for all animation.